For Warcraft Rumble, I supported global marketing campaigns across web and social by contributing to both promotional motion content and localization production.
My work included creating and capturing motion assets used across game trailers and campaign deliverables, helping translate gameplay moments into polished marketing content for digital channels.
Alongside motion work, I worked on production and localization adaptation for international markets including Japanese and Chinese releases. This involved implementing translated logo systems, and versioning artwork to maintain consistency across regions while respecting market-specific requirements.