For Warcraft Rumble, I localized global marketing campaigns for the Japanese and Chinese launches and created promotional motion across web and social.
My work included creating and capturing motion assets used across game trailers and campaign deliverables, helping translate gameplay moments into polished marketing content for digital channels.
Alongside motion work, I worked on production and localization adaptation for international markets including Japanese and Chinese releases. This involved implementing translated logo systems, and versioning artwork to maintain consistency across regions while respecting market-specific requirements.
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